#include "StimDotGroundUniform.h"


CStimDotGroundUniform::CStimDotGroundUniform(const bool& bAlsoCeiling_, const enum Stims::ObjType& eObjType_/* = Stims::GLpoint*/)
    :
CStimDotGround(bAlsoCeiling_, eObjType_) // set dot type
{
    _nNArea = 1;    // Uniform ground, set number of areas to 1
}

CStimDotGroundUniform::~CStimDotGroundUniform(void)
{
}


std::string CStimDotGroundUniform::GetName()
{
    if (_eStimType==Stims::GroundCeiling)
        return std::string("Ground & Ceiling, uniform density");
    else
        return std::string("Ground, uniform density");
}